Supertest: German Super Aircraft Carrier Oswald Boelcke

With Update 15.10, we are getting our first Super Aircraft Carrier in almost 5 years. The Oswald Boelcke will be entering testing, and you might want to know what this monster is packing.

Let's address the elephant in the room, shall we?

Historical background

There isn't much to cover here. The Oswald Boelcke is a hypothetical conversion of a Preussen-class battleship hull into an aircraft carrier. For... some reason, the game description calls it an H-41 battleship hull, but Preussen is WAY bigger than that. As far as I remember, the H-41 was more around 280 m long, while the Preussen is a whole 313 m long.
Interestingly, Wargaming decided to take the same approach as Graf Zeppelin with the Oswald by giving her a particularly heavy secondary battery. This would allow her to operate on her own for commerce raiding. It doesn't really make sense since, in theory, if Germany could build large battleships, they also had the resources for escorting cruisers and destroyers buuut... It is what it is.

Among the planes carried by the Oswald, there is a squadron of Arado Ar 234B. These were the first turbojet-powered bombers in the world. They only entered service in late 1944 and were mainly used for reconnaissance flights over enemy territory. The aircraft could carry a payload of up to 1 500 kg: either three bombs of 500 kg or a BT 1400 unpowered "bomb torpedo" of 1 510 kg. However, it required rocket assistance for takeoff (which is why they have it in the game).

As for the name, the ship is named after the World War One flying ace Oswald Boelcke. The man was considered to be the father of the German fighting air force and air combat and scored a total of 40 victories in aerial combat.

In World of Warships, the Oswald carries the same aircraft as the Manfred von Richthofen, but she also gets a squadron of skip bombers with the same parameters as those of the Max Immelmann. Finally, she has access to a tactical squadron of jet bombers. 
The ship appears as it would have been fitted in 1945 if everything was going well for Germany.

Ship's preview


Ship's permanent camouflage



As a reminder, this ship is in testing; anything can change, so don't treat her as if she's already been released.


Modules


Hull
Attack Aircraft
Torpedo Bombers
Bombers
Skip Bombers
Engine
icon_module_Hull_installed

Oswald Boelcke


Me 155G

Ta 152C-1/R14

Ta 152C-1/R14
and
Arado Ar 234b

Ta 152C-1/R14

icon_module_Engine_installed

 Propulsion: 167.700 hp

General Characteristics

Tier VIII
Health 69 700 HP
Torpedo Damage Reduction 25 %
Displacement 56 384 tons
Dimensions
Overall length 315.75 m
Beam 52.89 m
Overall height (keel to the highest point on the ship) 39.34 m
Freeboard 15.3 m
Aircraft on deck
Attack Aircraft 14
Torpedo Bombers 14
Dive Bombers 18
Skip Bombers 14
Tactical Dive Bombers 3
Secondary Armament
Maximum Range 6.850 km in Automatic mode
10.000 km in Manual mode
150 mm/55 SK C/28 on a Dop. MPL C/36 mount
128 mm/61 KM40 in a turret
8 x 2 150 mm
8 x 2 128 mm
Anti-air Armament
128 mm/61 KM40 in a turret
55 mm/77 Gerät 58 on a twin mount
30 mm/45 Flak 103/38 on a quadruple mount
8 x 2 128 mm
16 x 2 55 mm
8 x 4 30 mm
Maximum speed 30.5 knots
Turning Circle Radius 1 350 m
Rudder Shift Time 16.9 s
Surface Detectability 13.94 km
Air Detectability 10.0 km

CONSUMABLES
Slot 1
Damage Control Party
(automatic or manual)
Work time 30.0 s
Cooldown70.0 s
Slot 2
Interceptors
(automatic or manual)
Number of charges 4
Work time600.0 s
Cooldown40.0 s
Patrol radius3.0 km
Number of fighters4

Attack Aircraft


Attack Aircraft - Me 155G

Hit points 1 440
Cruise speed 172 knots
Maximum speed 212 knots
Engine boost time 5.0 s
Engine boost reload time 10.0 s
Size of attacking flight 3
Aircraft per squadron 9
Aircraft on deck 14
Squadron restoration time 74.0 s
Detectability range 10.0 km
Rockets
Type of Rocket

Panzerbrechend 2 L/4.8

Firing delay 1.5 s
Rockets per plane 4
Damage 3 100
Penetration 277 mm
Arming Threshold 25 mm
Fuse time 0.022 s

CONSUMABLES
Slot 1
Engine Cooling
Number of charges 3
Work time 10.0 s
Cooldown 80.0 s
Slot 2
Patrol Fighters
Number of charges 2
Work time20.0 s
Cooldown 5.0 s
Minimum time to reach designated area 3.0 s
Maximum time to reach designated area 23.0 s
Maximum range 20.0 km
Fighters per squadron 7
Patrol radius 4.0 km
Slot 3
Firefighting Assistance
Number of charges 2
Work time20.0 s
Cooldown140.0 s
EffectImmediately extinguishes fires and prevents fires

Torpedo Bombers


Torpedo Bombers - Ta 152C-1/R14

Hit points 1 710
Cruise speed 174 knots
Maximum speed 214 knots
Engine boost time 20.0 s
Engine boost reload time 40.0 s
Size of attacking flight 3
Aircraft per squadron 9
Aircraft on deck 14
Aircraft restoration time 90.0 s
Detectability range 10.0 km
Torpedoes
Type of Torpedo
BT 1000
Torpedoes per plane 1
Damage 4 533
Maximum Range 3.0 km
Speed 55 knots
Arming time 4.0 s
Flooding chance 39%

CONSUMABLES
Slot 1
Engine Cooling
Number of charges 3
Work time 10.0 s
Cooldown 80.0 s
Slot 2
Patrol Fighters
Number of charges 2
Work time20.0 s
Cooldown 5.0 s
Minimum time to reach designated area 3.0 s
Maximum time to reach designated area 23.0 s
Maximum range 20.0 km
Fighters per squadron 7
Patrol radius 4.0 km
Slot 3
Evasive Maneuvers
Number of charges 3
Work time12.0 s
Cooldown160.0 s
Damage taken-70%
Slot 4
Firefighting Assistance
Number of charges 2
Work time20.0 s
Cooldown140.0 s
EffectImmediately extinguishes fires and prevents fires




Torpedo spread fully aimed (Yamato for reference)

Dive Bombers


Dive Bombers - Ta 152C-1/R14

Hit points 1 530
Cruise speed 174 knots
Maximum speed 214 knots
Engine boost time 20.0 s
Engine boost reload time 40.0 s
Size of attacking flight 3
Aircraft per squadron 12
Aircraft on deck 18
Squadron restoration time 69.0 s
Detectability range 10.0 km
Bombs
Type of Bomb

    PC 1000
Bombs per plane 1
Damage 8 800
Penetration 331 mm
Arming Threshold 30 mm
Fuse time 0.030 s
Chance of bombs landing in the inner ellipse 66%

CONSUMABLES
Slot 1
Engine Cooling
Number of charges 3
Work time 10.0 s
Cooldown 80.0 s
Slot 2
Patrol Fighters
Number of charges 2
Work time20.0 s
Cooldown 5.0 s
Minimum time to reach designated area 3.0 s
Maximum time to reach designated area 23.0 s
Maximum range 20.0 km
Fighters per squadron 7
Patrol radius 4.0 km
Slot 3
Evasive Maneuvers
Number of charges 3
Work time12.0 s
Cooldown160.0 s
Damage taken-70%


Bomb reticle (Yamato for reference)
Maximum size in yellow
Minimum size in green
Inner ellipse in red

Skip Bombers


Skip Bombers - Ta 152C-1/R14

Hit points 1 710
Cruise speed 174 knots
Maximum speed 214 knots
Engine boost time 20.0 s
Engine boost reload time 40.0 s
Size of attacking flight 4
Aircraft per squadron 12
Aircraft on deck 14
Aircraft restoration time 85.0 s
Detectability range 10.0 km
Skip Bombs
Type of Bomb
SC 1000
Bombs per plane 1
Damage 11 000
Penetration 68 mm
Fire chance 63%
Number of bounces 2

CONSUMABLES
Slot 1
Engine Cooling
Number of charges 3
Work time 10.0 s
Cooldown 80.0 s
Slot 2
Patrol Fighters
Number of charges 2
Work time20.0 s
Cooldown 5.0 s
Minimum time to reach designated area 3.0 s
Maximum time to reach designated area 23.0 s
Maximum range 20.0 km
Fighters per squadron 7
Patrol radius 4.0 km

Tactical Dive Bombers


Dive Bombers - Arado Ar 234b

Hit points 2 690
Cruise speed 130 knots
Maximum speed 260 knots
Engine boost time 30.0 s
JATO boost time 10.0 s
JATO Speed increase +30%
Size of attacking flight 3
Aircraft per squadron 3
Aircraft on deck 3
Squadron restoration time 230.0 s
Detectability range 15.0 km
Bombs
Type of Bomb

SC 1000
Bombs per plane 3
Damage 12 200
Penetration 68 mm
Fire chance 69%
Chance of bombs landing in the inner ellipse 50%



Bomb reticle (Yamato for reference)
Maximum size in yellow
Minimum size in green
Inner ellipse in red

Secondary Armament


8 x 2 150 mm/55 SK C/28 on a Dop. MPL C/36 mount
Maximum Firing Range6.850 km in Automatic mode
10.0 km in Manual mode
Reloading Time 10.0 s in Automatic mode
7.5 s in Manual mode
180 Degree Turn Time 3.0 s
Sigma 1.0 sigma
Maximum Dispersion 304 m at 10.0 km (German secondary dispersion)
Shells
Type of Projectile  HE - 150 mm Spr.Gr. L/4.5

Alpha Damage 1 700
Penetration capacity  38 mm
Fire chance 8 %
Projectile Speed 875 m/s
Air Drag 0.33
Projectile Mass 45.3 kg
8 x 2 128 mm/61 KM40 in a turret
 Maximum Firing Range6.850 km in Automatic mode
10.0 km in Manual mode
 Reloading Time 5.3 s in Automatic mode
4.0 s in Manual mode
180 Degree Turn Time 3.0 s
Sigma 1.0 sigma
Maximum Dispersion 304 m at 10.0 km (German secondary dispersion)
Shells
Type of Projectile  HE - 128 mm Spr.Gr. Kz.

Alpha Damage 1 500
Penetration capacity  32 mm
Fire chance 5 %
Projectile Speed 900 m/s
Air Drag 0.313
Projectile Mass 26.0 kg

Anti-air Armament


8 x 2 128 mm/61 KM40 in a turret
Sector firing range 0.1 km - 6.0 km
Hit chance 100 %
Sector's damage31
Sector's damage frequency 0.29 s
Sector's damage per second 109
Flak clouds number6
Flak cloud damage 1 610
16 x 2 55 mm/77 Gerät 58 on a twin mount
Sector firing range 0.1 km - 4.0 km
Hit chance 100 %
Sector's damage 176
Sector's damage frequency 0.29 s
Sector's damage per second 616
8 x 4 30 mm/45 Flak 103/38 on a quadruple mount
Sector firing range 0.1 km - 3.0 km
Hit chance 95 %
Sector's damage 62
Sector's damage frequency 0.29 s
Sector's damage per second 217

ASW Airstrike


Fw.200 Condor - Depth charge airstrike
SC-300

 
Reloading Time 25 s
Number of charges 1
HP per plane 2 000
Attack range 0.5 km - 8.0 km
Number of planes in the squadron 1
Number of bombs in payload 1
Damage 4 900
Detonation timer 3.5 s - 4.5 s
Explosion radius 600 m
Fire chances 28%
Flooding chances 300%

The Armor

External armor protection:

Casemate armor protection:


Citadel armor protection:



Turtleback:


Hangar deck:

Hidden armor in the stern:

Personal Opinion

So uh.... Wargaming, what in the name of Hell is that?

To summarize this ship, she gets the same planes as Manfred von Richthofen alongside the skip bombers of Max Immelmann. That's already an incredibly strong loadout because it offers some amazing versatility and makes it great against destroyers, cruisers, and battleships.
Then they give her jets, and these drop 9 HE bombs identical to the Erich Loewenhardt's, with the second-highest damage of all HE bombs. As you can imagine, anything getting dropped by these will suffer a lot considering the small reticle size.

Also, since it is a Preussen hull, it has a truckload of armor (though the flight deck is "only" 50 mm thick). As such, it will be much harder to bring down than other carriers. BUT WAIT... There is more; the secondary battery is no joke, with a 16-gun broadside, German-improved range, HE penetration, and dispersion.

It's also going to be pretty insane at sniping other carriers. The only one that will be a bit more of a pain will be the Sekiryu, as the AP rockets cannot hit the citadel and her flight deck is too thick for the HE bombs to penetrate.

Regardless...

Thank you for reading this article!

Don't forget to use my referral code on the left of the article for new or returning players. Have a good one and see you soon!

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