Supertest: European Tier VIII Cruiser Kriti

Update 15.8 will bring to the game a new line of cruisers. These will be the European cruisers with ships from nations such as Sweden, Poland, Greece, Sweden and, you guessed it, Sweden. There is only one ship that was actually built, being the tier VI, and for the rest, it's a lot of what-if or straight-up Wargaming creations. These cruisers will work as torpedo-focused ships with high speed and low detection range, and the same torpedoes as the European destroyers with high speed but low damage.

Representing Greece, here is the Tier VIII, Kriti.


Historical background

Kriti, just like Ignacio Allende, is based on the U.S. Navy "6-inch anti-aircraft cruiser Scheme C" from 1940. 



Similarly, Seattle is based on the "6-inch anti-aircraft cruiser Scheme A". 


These designs were part of a series of proposed designs of anti-air cruisers meant to be armed with dual-purpose 152 mm guns. The idea was that the larger caliber compared to the Atlanta-class' 127 mm guns would make these anti-air cruisers more effective against surface targets as well as high-altitude bombers.

Eventually, this series of designs would lead to the birth of the Worcester-class, with the lead ship entering service in 1948, well after the Second World War.

As for Kriti herself, if the Scheme A had been built by the U.S. Navy, one of these ships could have been transferred to Greece after the Second World War. The ship was also modified to incorporate four triple torpedo launchers, two on each side. An interesting thing to note is that these are Italian torpedo launchers. I guess they are supposed to be part of the war reparations, possibly taken from two of the Soldati-class destroyers. Beyond that, the B hull is meant to represent the ship in 1952.

Ship's preview



Ship's permanent camouflage



As a reminder, this is a ship in testing; anything can change, so don't treat her as if she's already been released.


Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes
icon_module_Hull_installed

Kriti (A)

icon_module_Engine_installed

 Propulsion: 120,000 hp

icon_module_Suo_installed

Mk 8 Mod. 1

icon_module_Artillery_installed

152 mm/47 DP Mk.16 in a turret

icon_module_Torpedoes_installed

533 mm Si 270
icon_module_Hull_installed

Kriti (B)


icon_module_Suo_installed

Mk 8 Mod. 2


icon_module_Torpedoes_installed

533 mm Si 270

STOCK SHIP

General Characteristics

Tier VIII
Health 31 200 HP
Torpedo Damage Reduction 7 %
Displacement 10 500 tons
Dimensions
Overall length 188.0 m
Beam 20.3 m
Overall height (keel to the highest point on the ship) 25.67 m
Freeboard 5.4 m
Main Armament
Maximum Firing Range 12.730 km
152 mm/47 DP Mk.16 in a turret4 x 2 152 mm
Torpedo Armament
Maximum Firing Range 12.000 km
533 mm tubo lanciasiluri 4 x 3 533 mm
Maximum speed 33.0 knots
Turning Circle Radius 660 m
Rudder Shift Time 12.7 s
Surface Detectability 10.9 km
Air Detectability 8.52 km
Detectability After Firing Main Guns in Smoke 5.21 km
Consumables
Slot 1
Slot 2
Slot 3
Damage Control Party


Work time: 5 s
Cooldown: 60 s
Repair Party


Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.66%/s
Casemate damage regeneration: 60%
Citadel damage regeneration: 33%
Emergency Engine Power (time-based)



Total usage time: 160 s
Minimum usage time: 10 s
Cooldown: 20 s
Maximum speed: +30%

Main Armament



4 x 2 152 mm/47 DP Mk.16 in a turret
Turrets 1 and 4 can turn at 360°
 Maximum Firing Range 12.730 km
 Reloading Time 5.5 s
180 Degree Turn Time 7.2 s
Optimal firing angles at the front 33°
Optimal firing angles at the rear 30°
Sigma 2.00 sigma
Maximum Dispersion 120 m (cruiser dispersion)
Shells
Type of Projectile  HE - 152 mm HE Mk39 mod. 1 

Alpha Damage 2 200
Penetration capacity  30 mm
Fire chance 11 %
Projectile Speed 812 m/s
Air Drag 0.28
Projectile Mass 59.0 kg
Type of Projectile AP - 152 mm AP 130 lb Mk37

Alpha Damage 3 400
Projectile Speed 812 m/s
Air Drag 0.28
Projectile Mass 59.0 kg
Projectile Krupp 2 292
Projectile Detonator 0.025 s
Detonator threshold 25 mm
Ricochet Angles 45° - 60°

Torpedo Armament



4 x 3 533 mm tubo lanciasiluri
Torped M1943 mod 1

Reloading Time 130.0 s
Maximum Distance 12.000 km
Optimal firing angles at the front 27°
Optimal firing angles at the rear 27°
Damage10 700
Flooding Chance 173 %
Speed76 knots
Surface Detectability 1.6 km

Anti-air Armament



4 x 2 152 mm/47 DP Mk.16 in a turret
Sector firing range 0.1 km - 6.9 km
Hit chance 90 %
Sector's damage29
Sector's damage frequency 0.29 s
Sector's damage per second 102
Flak clouds number5
Flak cloud damage 1 680
6 x 2 40 mm/56 Bofors wz.1936
3 x 4 40 mm/56 Bofors on a quad mount
Sector firing range 0.1 km - 3.5 km
Hit chance 90 %
Sector's damage 58
Sector's damage frequency 0.29 s
Sector's damage per second 203
12 x 1 20 mm Oerlikon Mk.I on a Mk.IIA mount
Sector firing range 0.1 km - 2.0 km
Hit chance 85 %
Sector's damage 26
Sector's damage frequency 0.29 s
Sector's damage per second 91

ASW Airstrike



Consolidated PB4Y-2 Privateer - Depth charge airstrike 650 lb depth bomb

 
Reloading Time 30 s
Number of charges 2
HP per plane 2 000
Attack range 0.5 km - 7.0 km
Number of planes in the squadron 1
Number of bombs in payload 2
Damage 4 200
Detonation timer 3.5 s - 4.5 s
Explosion radius 375 m
Fire chances 24%
Flooding chances 300%

FULLY UPGRADED SHIP

General Characteristics

Tier VIII
Health 34 900 HP
Torpedo Damage Reduction 7 %
Displacement 12 782 tons
Dimensions
Overall length 188.0 m
Beam 20.3 m
Overall height (keel to the highest point on the ship) 25.67 m
Freeboard 5.4 m
Main Armament
Maximum Firing Range 14.003 km
152 mm/47 DP Mk.16 in a turret4 x 2 152 mm
Torpedo Armament
Maximum Firing Range 13.500 km
533 mm tubo lanciasiluri 4 x 3 533 mm
Maximum speed 33.0 knots
Turning Circle Radius 660 m
Rudder Shift Time 9.1 s
Surface Detectability 10.9 km
Air Detectability 8.52 km
Detectability After Firing Main Guns in Smoke 5.21 km
Consumables
Slot 1
Slot 2
Slot 3
Damage Control Party


Work time: 5 s
Cooldown: 60 s
Repair Party


Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.66%/s
Casemate damage regeneration: 60%
Citadel damage regeneration: 33%
Emergency Engine Power (time-based)



Total usage time: 160 s
Minimum usage time: 10 s
Cooldown: 20 s
Maximum speed: +30%

Main Armament



4 x 2 152 mm/47 DP Mk.16 in a turret
Turrets 1 and 4 can turn at 360°
 Maximum Firing Range 14.003 km
 Reloading Time 5.5 s
180 Degree Turn Time 7.2 s
Optimal firing angles at the front 33°
Optimal firing angles at the rear 30°
Sigma 2.00 sigma
Maximum Dispersion 130 m (cruiser dispersion)
Shells
Type of Projectile  HE - 152 mm HE Mk39 mod. 1 

Alpha Damage 2 200
Penetration capacity  30 mm
Fire chance 11 %
Projectile Speed 812 m/s
Air Drag 0.28
Projectile Mass 59.0 kg
Type of Projectile AP - 152 mm AP 130 lb Mk37

Alpha Damage 3 400
Projectile Speed 812 m/s
Air Drag 0.28
Projectile Mass 59.0 kg
Projectile Krupp 2 292
Projectile Detonator 0.025 s
Detonator threshold 25 mm
Ricochet Angles 45° - 60°

Torpedo Armament



4 x 3 533 mm tubo lanciasiluri
Torped M1947 mod 3

Reloading Time 130.0 s
Maximum Distance 13.500 km
Optimal firing angles at the front 27°
Optimal firing angles at the rear 27°
Damage10 700
Flooding Chance 173 %
Speed86 knots
Surface Detectability 1.8 km

Anti-air Armament



4 x 2 152 mm/47 DP Mk.16 in a turret
Sector firing range 0.1 km - 6.9 km
Hit chance 90 %
Sector's damage29
Sector's damage frequency 0.29 s
Sector's damage per second 102
Flak clouds number5
Flak cloud damage 1 680
6 x 1 76.2 mm/50 Mk.22 on a Mk.34 mount
3 x 2 76.2 mm/50 Mk.22 on a Mk.33 mount
Sector firing range 0.1 km - 4.0 km
Hit chance 90 %
Sector's damage 87
Sector's damage frequency 0.29 s
Sector's damage per second 305
12 x 2 20 mm Oerlikon on a Mk.24 mount
Sector firing range 0.1 km - 2.0 km
Hit chance 85 %
Sector's damage 42
Sector's damage frequency 0.29 s
Sector's damage per second 147

ASW Airstrike



Consolidated PB4Y-2 Privateer - Depth charge airstrike 650 lb depth bomb

 
Reloading Time 30 s
Number of charges 2
HP per plane 2 000
Attack range 0.5 km - 7.0 km
Number of planes in the squadron 1
Number of bombs in payload 2
Damage 4 200
Detonation timer 3.5 s - 4.5 s
Explosion radius 375 m
Fire chances 24%
Flooding chances 300%

The Armor

External armor protection:


Citadel armor protection:



Turrets protection:


Hidden armored deck:


Personal Opinion

Kriti seems pretty solid, all things considered. While her firing range is limited, she gets a respectable DPM and, with the U.S. ballistic, can easily abuse island covers. She also gets one of the best concealments among tier VIII cruisers, allowing her to sneak around and reach advantageous positions.
It is also with Kriti that we start getting some respectable torpedo armament, as she gets twelve of the same torpedoes as Östergötland.

One last thing to note is that with Kriti, you start getting four charges of the improved Repair Party, and the Engine Boost now gives 30% extra speed instead of 20%.

Regardless...

Thank you for reading this article!

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